darthmojo.wordpress.com\/<\/a>.<\/p>\nHow did you get involved in creating Computer Generated Imagery?<\/h2>\n
I taught myself the basics and was hired onto Babylon 5<\/em> while I was still a novice. Working full time as a 3D artist will teach you a LOT very quickly! I often suggest people skip computer graphics school, as all the hardware you need is sitting on your desk at home. The internet provides many learning tools, such as forums and tutorials… school can be good because of the discipline and forced learning environment, so if you\u2019re lazy maybe you would benefit from that sort of \u201cboot camp.\u201d On the other hand, I highly recommend people take film-related classes, such as photography, editing and film theory. After all, 3D animation really is making a little movie in your computer, so have a film-making skill set makes sense. I can tell you now, those Emmy Awards sitting on my shelf are not the result of being a good computer animator \u2014 than to my education as a film maker.<\/p>\nHow did you get involved with the Science Fiction genre?<\/h2>\n
Sitting and watching Star Trek<\/em> with my dad when I was young. Then Star Wars<\/em> came out and that was that.<\/p>\nWhat was your first introduction to Space Westerns?<\/h2>\n
I didn\u2019t know that space westerns were an entire genre. I mean you\u2019ve got Ice Pirates<\/em>, Spacehunter<\/em> and Firefly<\/em>\/Serenity<\/em>. What else is there?<\/p>\nHow do you define \u201cSpace Western\u201d?<\/h2>\n
I define it as a western, but set in space.<\/p>\n
The special effects for Babylon 5<\/em> were ground-breaking for the time and ushered in the transition from traditional spaceship models to CGI spaceships. What was it like to be working on the show at that time?<\/h2>\nWhen doing the pilot for B5 we were very much aware that we were doing something that had never been tried. We had no books, tutorials or user forums to go to for help (in fact the WWW hadn\u2019t even sprung up yet). It was exciting, and then for the pilot to win an Emmy and get all this coverage because of the effects was very gratifying. I don\u2019t think JMS was too thrilled though \u2014 he wanted people to focus on the writing! But hey, I know there were a lot of people who tuned in at first because of the effects, but were eventually hooked because it was a great show. Anything that brings you an audience should be embraced!<\/p>\n
<\/p>\n
Given that Babylon 5<\/em> was a completely new series, where was the inspiration taken from for the various ship models?<\/h2>\nRon Thornton and Steve Burg did most of the design work and they both have excellent asthetics. A lot of designs were inspired by nature, such as spiders (the Shadow ship), angelfish (the Minbari cruiser) and a bulb of garlic (the Vorlon ship)! Especially for an organic design, I think it works best to start with a basis that people will find subconsciously familiar. Besides, trying to design totally from scratch is a pain in the ass.<\/p>\n
Star Trek: Voyager<\/em> was the first incarnation of a Star Trek<\/em> show to use CGI exclusively for its ship models. What did it take to convince people that the space scenes could be done in full CGI?<\/h2>\nActually Voyager started off with both traditional miniature and CG work. Obviously Babylon 5<\/em> showed them it could be done, so it just took a few episodes of \u201call-CG\u201d for them to eventually come around. I think the creature we did in \u201cBasics\u201d showed them how CG could deliver shots they would never have had the money for using traditional means. It took them a while to get comfortable with it and for the writers to realize they could put more imagination and \u201cscale\u201d in the shows. Honestly, I think \u201cScorpion\u201d was the first time they rolled their sleeves up and just decided to have some fun with their new toy!<\/p>\nHowever, the Star Trek: Deep Space 9<\/em> episode \u201cSacrifice of Angels\u201d was quite literally the turning point in the Star Trek franchise \u2014 starting with that episode, the line was drawn in the sand and the visual effects teams were told \u201cno more models.\u201d<\/p>\n<\/p>\n
How do you feel about the remastering of the special effects for the original Star Trek<\/em>?<\/h2>\nAs with any project, it has both highlights and less-than-stellar moments. CBS really should have given them more time.<\/p>\n
What do you think about a similar project for Babylon 5<\/em>?<\/h2>\nBabylon 5<\/em> simply does not the legacy and widespread audience to make a project like this economically feasible. I\u2019m not sure they could sell enough hi-def DVDs to make up the cost, and since most of the models and original scene files are lost, it would be like starting from scratch.<\/p>\nRemember, Star Trek<\/em> TOS was not an effects-heavy show, so there really wasn\u2019t an overflow of material; I remember \u201cSevered Dreams\u201d had more than five full minutes of visual effects, probably more than ten episodes of Trek. That being said, I\u2019d love it if someone like Bill Gates liked B5 enough to just fund the project as a tax write off.<\/p>\nHow big of a Battlestar Galactica<\/em> fan are you?<\/h2>\nThe biggest. Everyone knows that!<\/p>\n
How much inspiration did you take from Firefly<\/em> for working on the various models and scenes on Battlestar Galactica<\/em>?<\/h2>\nAbsolutely none. You could argue that the hand-held style of visual effects in Firefly<\/em> inspired Galactica, but the truth is 100 years of handheld cinema had been there already. Ron Moore wanted Galactica to be documentary-style, so regardless of Firefly<\/em>, we would have done the shots the same way.<\/p>\nWhat was it like, being in a show-down with an L.A. cop while in full Battlestar Galactica<\/em> Colonial garb?<\/h2>\nTo be honest, I was expecting at some point in the evening someone would have a problem with the laser pistol; I just expected it from security inside the Shrine, not a cop in the street! However, I\u2019m glad it happened, because I got a great story out of it.<\/p>\n
<\/p>\n
Stylistically, what are the key differences in working with Battlestar Galactica<\/em>, Star Trek: Voyager<\/em>, and Babylon 5<\/em>?<\/h2>\nStar Trek and B5 were very much a traditional approach, so despite the art direction, the style of FX on those shows were similar. Since Galactica is hand-held, it\u2019s a very different style. The zoom alone allows you to create long shots that would have normally been two or three \u2014 the lack of constant editing helps make the viewer believe they\u2019re watching something real. However, the BIGGEST difference is in the creative freedom we had on B5 and Galactica \u2014 both JMS and Ron Moore have pretty much taken off the restraints and let us do what we do best \u2014 be a buch of crazy, creative nerds. The stuff these shows have gotten has been so much more interesting and dynamic than anything we could do on Star Trek<\/em>, since Trek was so steeped in tradition a lot of rules had to be followed. Still, all of these shows have their own style and that\u2019s part of what makes them enjoyable and unique.<\/p>\nWhat are your favorite memories from working on Battlestar Galactica<\/em>, Star Trek: Voyager<\/em>, or Babylon 5<\/em>?<\/h2>\nB5 was \u201cSevered Dreams,\u201d Galactica was \u201cExodus, Pt 2\u201d and Trek was probably \u201cScorpion.\u201d They were all shows that challenged us creatively and technically, but what I think they all have in common is they are standout episodes, PERIOD. Great drama + great action = home run. These shows got us excited because they were great scripts and when a great script comes in you find that all the departments go the extra mile. You have no idea how rare it is in Hollywood to sit back in a darkened room and feel an overwhelming sense of pride to have contributed to such a fine product. Before Galactica, B5 was the last time it had happened and after Galactica, who knows. We had a screening of \u201cRevelations,\u201d the BSG 4th mid-season finale in Hollywood, which received incredible accolades from fans and the press. Duirng the party afterwards, we (not just the FX team, but the writers, producers, editors, everyone) were all so jazzed and happy about the buzz over the show. At one point writer\/producer Bradley Thompson came up to me and said \u201csavor these moments\u201d and he is absolutely right \u2014 you never know when the next one is going to be. I feel very lucky.<\/p>\n
Is there any one scene that you\u2019ve worked on that you\u2019re particularly fond of?<\/h2>\n
That\u2019s a tough one… maybe the shot in \u201cExodus, Part II\u201d when Adama says goodbye to the crew and the camera pulls out… we see the Galactica being pounded by baseships and we get further and further away and the music swells up and as a member of the audience you REALLY BELIEVE that this it it, they might all die… and then the Pegasus comes in, guns a-blazing and saves the day! That was a shot I had been working on for a while and had done several (very different) versions of it that the producers kept sending back, feeling it still wasn\u2019t hitting the mark. Then I took a look at the scene of Adama and the C&C crew and sucked in all the emotion of it and BAM, I had a sudden inspiration of what that shot should be \u2014 I saw the whole thing in my head, music, sound effects and all. I discussed it with effects supervisor Gary Hutzel and he basically said \u201cgo for it!\u201d I even hand-delivered the previz to the editor and we sat together to pick the right music and make it all gel. I remember about a half hour later we watched what we had done and we both hit the roof, we knew we had nailed it. Gary sent it off to Ron and David and the emailed response was one word: BRAVO. It was perhaps the most gratifying moment of my career, not because I had done a cool shot, but because my superiors believed in me, they \u201cgot it\u201d and I had actually had a hand in making the show<\/em> more dramatic and rewarding for the audience. Everyone on BSG \u201cgets it\u201d and that\u2019s what makes it not only a pleasure to watch but a pleasure to work on.<\/p>\nSavor these moments, indeed.<\/p>\n
What has been the most challenging CGI effect that you\u2019ve had to create?<\/h2>\n
Honestly, the biggest challenge is getting everything done on time! The sharpest double-edge sword on Galactica is that darned creative freedom we have. We\u2019ll often get overenthusiastic and take a 3 shot sequence and turn it into 10 shots because we think it will play better… but now we have to do 10 shots in the time alotted for 3! But we love the work and the show so we do it. But as for individual shots… I don\u2019t know, it\u2019s hard to say which ones were the hardest work when it doesn\u2019t feel like work! The shot in \u201cRazor\u201d of the old-school Cylon Raider slamming into the landing bay gangway was a bitch… that also wasn\u2019t scripted, the Raider was simply meant to smash into the floor… but when I started designing the shot and playing around in the landing bay, I saw that giant gangway… and couldn\u2019t resist. I almost didn\u2019t do it because I knew it would be so much extra work to animate all that debris, but once I saw it in my head I couldn\u2019t turn my back on it. I didn\u2019t do the final effects work in that shot, that was Sean Jackson, our pyromaster, but the previz shot I did was so detailed we were able to keep most of it for the final animation.<\/p>\n
Do you have any advice for someone new to creating Computer Generated Imagery and digital special effects?<\/h2>\n
Yes, study film making, not computers.<\/p>\n
What do you think the attraction is to Space Westerns?<\/h2>\n
I think the attraction is that there are so few of them!<\/p>\n
Can you let me in on any exclusive information, unknown insights, or trade secrets?<\/h2>\n
Yes, there is a hidden mechanical Daggit buried in one of the FX shots in one of the first 10 episodes of this season. Freeze-frame fanatics, start your engines!<\/p>\n
What else can we expect to see from you in the near future?<\/h2>\n
More cool stuff on Galactica! Maybe even another hidden Daggit. Actually, it\u2019s funny, when we were working on B5 and Star Trek I\u2019d try and sneak in Galactica references wherever I could, and now that I work on Galactica, I\u2019m STILL sneaking in Galactica references!<\/p>\n
<\/p>\n","protected":false},"excerpt":{"rendered":"
Interview with “Mojo,” a Visual Effects Supervisor and artist who has worked on projects such as Battlestar Galactica<\/em>, Star Trek: Voyager<\/em>, and Babylon 5<\/em> — ed, N.E. Lilly<\/em><\/p>\n","protected":false},"author":1,"featured_media":517,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[3,12],"tags":[121,57,122,55,63,123],"media":[299],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.spacewesterns.com\/wp-json\/wp\/v2\/posts\/78"}],"collection":[{"href":"https:\/\/www.spacewesterns.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spacewesterns.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spacewesterns.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spacewesterns.com\/wp-json\/wp\/v2\/comments?post=78"}],"version-history":[{"count":1,"href":"https:\/\/www.spacewesterns.com\/wp-json\/wp\/v2\/posts\/78\/revisions"}],"predecessor-version":[{"id":1579,"href":"https:\/\/www.spacewesterns.com\/wp-json\/wp\/v2\/posts\/78\/revisions\/1579"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.spacewesterns.com\/wp-json\/wp\/v2\/media\/517"}],"wp:attachment":[{"href":"https:\/\/www.spacewesterns.com\/wp-json\/wp\/v2\/media?parent=78"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spacewesterns.com\/wp-json\/wp\/v2\/categories?post=78"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spacewesterns.com\/wp-json\/wp\/v2\/tags?post=78"},{"taxonomy":"media","embeddable":true,"href":"https:\/\/www.spacewesterns.com\/wp-json\/wp\/v2\/media?post=78"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}